AI Insights · Timothy · October 2024
Top Boxing Games Performance in Uruguay Q3 2024
Explore the performance of the top 5 boxing games on a unified platform in Uruguay during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the leading boxing games in Uruguay demonstrated varied performance across downloads, revenue, and weekly active users, according to data from Sensor Tower.
Boxing Star: Real Boxing Fight by THUMBAGE experienced fluctuations in revenue, peaking at $66 in early July and maintaining a consistent range between $27 and $51 throughout the quarter. Downloads showed a notable increase, especially in mid-September, reaching up to 81. The game maintained a robust weekly active user base, peaking at 322 in mid-September.
WWE Mayhem from Reliance Games saw a significant spike in revenue in early September, reaching $50, while downloads experienced a minor decline towards the end of the quarter, settling at 46. Weekly active users remained relatively stable, peaking at 175 in mid-August.
Real Boxing 2 by Vivid Games S.A. showed notable growth in downloads, with a peak of 821 in late September. Revenue also saw a sharp increase, culminating at $55 in the last week of September. The game held a strong weekly active user base, peaking at 1.2K towards the end of the quarter.
Real Boxing: KO Fight Club, also from Vivid Games S.A., maintained consistent revenue throughout the quarter, averaging around $11 to $19. Downloads saw a downward trend, starting at 265 and reducing to 114 towards the end of September. Weekly active users showed a slight decrease, ending the quarter at 253.
Finally, EA SPORTS™ UFC® 2 by Electronic Arts experienced a revenue peak of $40 in early September. Downloads remained strong, with a peak of 564 in mid-July. The game maintained a substantial weekly active user base, peaking at 844 in mid-July.
For more in-depth insights into the performance of these games and others, visit Sensor Tower.